Hello everyone! Today's blog is something exciting, i.e., about TYPESCRIPT.
By definition, “TypeScript is JavaScript for application-scale development.”
TypeScript is a strongly typed, object-oriented, compiled language.
TypeScript stands in an unusual relationship to JavaScript. TypeScript offers all of JavaScript’s features and an additional layer on top of these: TypeScript’s type system.
For example, JavaScript provides language primitives like string, number, and object, but it doesn’t check that you’ve consistently assigned these. TypeScript does.
This means that your existing working JavaScript code is also a TypeScript code. The main benefit of TypeScript is that it can highlight unexpected behavior in your code, lowering the chance of bugs.
This blog provides a brief overview of TypeScript, focusing on its type system.
Types by Inference
TypeScript knows the JavaScript language and will generate types for you in many cases. For example, in creating a variable and assigning it to a particular value, TypeScript will use the value as its type.
let HelloWorld = "Hello World";
// ^ = let HelloWorld: stringer
By understanding how JavaScript works, TypeScript can build a type-system that accepts JavaScript code but has types. This offers a type-system without needing to add extra characters to make types explicit in your code. That’s how TypeScript knows that HelloWorld is a string in the above example.
You may have written JavaScript in Visual Studio Code and had editor auto-completion. Visual Studio Code uses TypeScript under the hood to make it easier to work with JavaScript.
Defining Types
You can use a wide variety of design patterns in JavaScript. However, some design patterns make it difficult for types to be inferred automatically. To cover these cases, TypeScript supports an extension of the JavaScript language, which offers places for you to tell TypeScript what the types should be. For example, to create an object with an inferred type which includes name: string and id: number, you can write.
const user = { name: "Hayes," id: 0, };
You can explicitly describe this object’s shape using an interface declaration: interface User { name: string; id: number; } You can then declare that a JavaScript object conforms to the shape of your new interface by using syntax like TypeName after a variable declaration:
const user: User = { name: "Hayes," id: 0, };
If you provide an object that doesn’t match the interface you have provided, TypeScript will warn you:
*interface User { name: string; id: number; }
const user: User = { username: "Hayes", id: 0, };*
Since JavaScript supports classes and object-oriented programming, so does TypeScript. You can use an interface declaration with classes:
*interface User { name: string; id: number; }
class UserAccount { name: string; id: number;
constructor(name: string, id: number) { this.name = name; this.id = id; } }
const user: User = new UserAccount("Murphy", 1);*
You can use interfaces to annotate parameters and return values to functions:
*function getAdminUser(): User { //... }
function deleteUser(user: User) { // ... }*
There are already a small set of primitive types available in JavaScript: boolean, bigint, null, number, string, symbol, object, and undefined, which you can use in an interface. TypeScript extends this list with a few more, such as any (allow anything), unknown (ensure someone using this type declares what the type is), never (it’s not possible that this type could happen), and void (a function which returns undefined or has no return value).
You’ll see that there are two syntaxes for building types: Interfaces and Types.
Composing Types
With TypeScript, you can create complex types by combining simple ones. There are two popular ways to do so: with Unions and with Generics.
Unions With a union, you can declare that a type could be one of many types. For example, you can describe a boolean type as being either true or false:
type MyBool = true | false;
Note: If you hover over MyBool above, you’ll see that it is classed as boolean. That’s a property of the Structural Type System. More on this below.
A popular use-case for union types is to describe the set of strings or numbers literal that a value is allowed to be:
type WindowStates = "open" | "closed" | "minimized"; type LockStates = "locked" | "unlocked"; type OddNumbersUnderTen = 1 | 3 | 5 | 7 | 9;
Unions provide a way to handle different types too.
To learn the type of a variable, use type:
For example, you can make a function return different values depending on whether it is passed a string or an array:
function wrapInArray(obj: string | string[]) { if (typeof obj === "string") { return [obj]; // ^ = (parameter) obj: string } else { return obj; } }
Generics
Generics provide variables to types. A common example is an array. An array without generics could contain anything. An array with generics can describe the values that the array contains.
type StringArray = Array; type NumberArray = Array; type ObjectWithNameArray = Array<{ name: string }>;
You can declare your own types that use generics:
interface Backpack { add: (obj: Type) => void; get: () => Type; }
Structural Type System
One of TypeScript’s core principles is that type checking focuses on the shape that values have. This is sometimes called “duck typing” or “structural typing.”
In a structural type system, if two objects have the same shape, they are considered the same type.
*interface Point { x: number; y: number; }
function printPoint(p: Point) {
console.log(${p.x}, ${p.y}
);
}
// prints "12, 26" const point = { x: 12, y: 26 }; printPoint(point);*
The point variable is never declared to be a Point type. However, TypeScript compares the shape of a point to the shape of a Point in the type-check. They have the same shape, so the code passes.
The shape-matching only requires a subset of the object’s fields to match.
*const point3 = { x: 12, y: 26, z: 89 }; printPoint(point3); // prints "12, 26"
const rect = { x: 33, y: 3, width: 30, height: 80 }; printPoint(rect); // prints "33, 3"
const color = { hex: "#187ABF" }; printPoint(color);*
Argument of type '{ hex: string; }' is not assignable to parameter of type 'Point.' Type '{ hex: string; }' is missing the following properties from type 'Point': x, y There is no difference between how classes and objects conform to shapes:
*class VirtualPoint { x: number; y: number;
constructor(x: number, y: number) { this.x = x; this.y = y; } }
const newVPoint = new VirtualPoint(13, 56); printPoint(newVPoint); // prints "13, 56"*
If the object or class has all the required properties, TypeScript will say they match, regardless of the implementation details. So, have a thorough practice and enjoy practicing TYPESCRIPT.